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Mondrian - Abstraction In Beauty Key

Updated: Mar 19, 2020





















































About This Game Mondrian - Abstraction in Beauty is a full-circle block-breaking game about video game art history. Inspired by the works of the De Stijl masters’ limitations on form and color, Mondrian - Abstraction in Beauty takes an abstract look at the history of video game art, through unlockable features like paddles, balls, powerups, and screen effects. The game is dynamically generated, with millions of level combinations and endless replayability.Features:Break out of the boring, vertical-only block breaking experience with 360 degree freedom of motion.Over 48,000,000 possible combinations in level generationCollect gems to unlock goodies like paddles, balls, powerups, wall shapes, visual styles and more.Level Packs and Museum Galleries based on other games for an in-depth look at video game art history.Play the game your way with adjustable gameplay options, level packs, and screen effects.Inspirational quotes by Piet MondrianSoundtrackMondrian - Abstraction in Beauty: Original Game Soundtrack, composed by Davidjohn Blodgett and Hannah Hoyt, features nearly an hour of acid jazz, hip hop, trip hop, ambient, electronic, and classical music. Remastered from in-game tracks and exported as 320kbps, 44.1khz MP3’s, this stunning collection of music is bound to keep you immersed in Mondrian’s geometric world at work, at home, at a party, or on the go.Available Now! 7aa9394dea Title: Mondrian - Abstraction in BeautyGenre: Casual, IndieDeveloper:Lantana GamesPublisher:Lantana GamesFranchise:MondrianRelease Date: 21 Sep, 2015 Mondrian - Abstraction In Beauty Key "Art Game"Almost any critism leveled at Mondrian could be countered with 'it's part of the experience of this form of expression of art', but ultimately the game is just not very fun.I'd rather just play plain Breakout, which is essentially what the game is. The controls are awkward, in particular once you've circled around to the top of the screen and they effectively reverse, the ball bounces off things in a strange, non-intuitive way, and the core gameplay loop takes too long to be very engrossing. This is a shallow, low effort attempt at bringing art to gamers. Consider other, more enjoyable works, such as Braid, Okami, walking simulators such as Proteus, or more surrealist works such as Yume Nikki or All Of Our Friends Are Dead (which is free, btw).. "Art Game"Almost any critism leveled at Mondrian could be countered with 'it's part of the experience of this form of expression of art', but ultimately the game is just not very fun.I'd rather just play plain Breakout, which is essentially what the game is. The controls are awkward, in particular once you've circled around to the top of the screen and they effectively reverse, the ball bounces off things in a strange, non-intuitive way, and the core gameplay loop takes too long to be very engrossing. This is a shallow, low effort attempt at bringing art to gamers. Consider other, more enjoyable works, such as Braid, Okami, walking simulators such as Proteus, or more surrealist works such as Yume Nikki or All Of Our Friends Are Dead (which is free, btw).. "Art Game"Almost any critism leveled at Mondrian could be countered with 'it's part of the experience of this form of expression of art', but ultimately the game is just not very fun.I'd rather just play plain Breakout, which is essentially what the game is. The controls are awkward, in particular once you've circled around to the top of the screen and they effectively reverse, the ball bounces off things in a strange, non-intuitive way, and the core gameplay loop takes too long to be very engrossing. This is a shallow, low effort attempt at bringing art to gamers. Consider other, more enjoyable works, such as Braid, Okami, walking simulators such as Proteus, or more surrealist works such as Yume Nikki or All Of Our Friends Are Dead (which is free, btw).

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